Post by Syn on Jan 11, 2008 16:17:46 GMT -5
~~NAVI PROFILE~~
Name: Sympathy.EXE
Alias: Syn
Gender: Male
Main Theme: Never Too Late, By Three Days Grace
Quote: "Fight for humanity, huh... I'd rather fight for myself."
Element: Stealth/Sword
Description: Syn has the body of a sixteen year-old. He has a normal build, but is stronger than he looks. He has dark blue bead-head hair which he rarely changes. His eyes have a strange oddity of changing color depending on the situation; they will normally be deep blue, but when happy, they will brighten up, and when angry, they will turn a dark shade of red. When using his abilities, they will also change: Super Bright Blue (Glowing as well) for Shift, Dark Green for Black Frag, Silver for Rengeki and they will remain bright glowing red during his Oversoul. The clothes he wears are quite unique: he has a deep and dark gray turtle-necked undershirt, topped off with a black longcoat. From time to time, he will wear a large, ragged cloak over the top of his cloak as not to get noticed too easily. He has black jeans, with holsters for guns and smaller swords. He also has silver gauntlets and a holster for bigger weapons on his back. He is almost always seen with a pair of shades, but will usually take them off in battle. On his back, he also has a large pair of black angel wings.
Syn himself is a loner. He keeps to himself, only sometimes speaking up to insult someone. He is bold, brave, nearly fearless, but a bit naive. He has a great sense of pride and justice, usually leading him to trouble. The most annoying thing to others is normally the fact that he practically always ignores everyone around him, except in battle. When fighting, he will sometimes speak to taunt or to exclaim in joy, but he will most of the time use a lot of body language. Only when near close friends will he soften up a bit, and speak a bit more often, as well as act nicer, and adopt some of the nearby people's traits.
Bio: Syn is a runaway navi that has learned to fend for himself. He keeps muttering something about looking for someone, even though he himself has no idea what or who.
Unique Ability:
-----Cybertechnics
Instead of using a chip folder or copying an enemy's skills, Syn creates a new weapon based off the enemy's way of fighting/weapon, setting them to Level 1. When the same enemy is rebeaten, an extra point is added to the skill, making it stronger and sometimes giving it abilities. The weapons are stored in a Strong Skill, and may be called upon any time. If an enemy with a copy skill is victorious, he may take a single point from Syn. The point is stolen, and must be rewon by Syn. If this happens, the enemy does not gain 'Wireframe Wheel', but only the weapon they chose, available as a standard skill. However, if the enemy does not copy skills, Syn still gains a point IF he has defeated the enemy before. If the enemy's copy skill involves not imitating another's abilities, no points are won or lost.
-----Bioformation
Syn only has one weapon. He can get new ones, but the Custom one he has will usually be equipped. This weapon can change form at will, but it needs to be upgraded before gaining a new form. The form may be changed while in battle. See Main Weapon.
Main Weapon: BioSteel Edge - One of the Aerial's artifacts, along with the Infinity Chain and the Darkcloud Advent. It is a special blade with the ability to change form as it gain points. (These gain points as defeats important enemies or enemies who's skills cannot be copied.)
----------Synchrolysis Form -- Base form. Dual swords, each the size of a gladius. They seem like silver blades without a long gap in the center.
-----------------------------------------
--Skills--
~Shift~
Class : Standard
Element : Evasion
Type : Trap/Dodge/SP
Damage: N/A
Description : May either be used as a trap, a dodge or a special ability. When he activates the skill as a trap, Syn's weapon will glow black. If he is attacked, he may phase out temporarily, letting the attack pass through him. He then disappears, shortly re materializing near the enemy. The trap lasts two turn. As a dodge, he phases out, letting the attack pass through him, and then warping away to an area within 5 panels. As a special ability, Syn may warp away to a location of his choice, as long as it's within 5 panels.
~Black Frag~
Class : Standard
Element : Evasion
Type: Trap/Counter
Damage: 50 Dmg
Description : Syn uses a special mirror shard he has in his possession to evade and counter an enemy attack by becoming a shadow. After evading the attack, he runs toward the enemy and strikes the ground, causing a small burst of energy to surround him. After this attack, he remains in Shadow form for 3 turns, and may only be affected by Cursor or Sword attacks in this time.. This skill requires a 3 turn Cooldown.
~Rengeki~
Class : Standard
Element : Sword/Evasion
Type : Combo Attack
Damage: 10 Dmg x3 Hits/ 20 Dmg x3 Hits + 10 Dmg / 30 Dmg x3 Hits + 10 Dmg
Description : May be charged to two levels. Syn summons a pair of Dual Guns, and creates an elongated energy blade on the hanguard. He then warps near the enemy and strikes thrice. May be charge to a second level, where he releases a Sonic Boom at the end. If charged to a third level, the Sonic Boom passes through any defense.
~Camouflage~
Class : Standard
Element : Evasion
Type : Invisibility
Damage: N/A
Description : Syn activates one of his older abilities, but as an improved version. This time, his whole visual data is masked by thousands of small data blocks, causing him to become unseen. This lasts 3 turns, and must Cooldown 3 turns after that to be reused. Syn can still be hit while invisible, but he will remain invisible even after being hit.
~Revert~
Class : Standard
Element : None
Type : Trap/Defense
Description : May be used as a trap or a dodge. Syn surges a melee weapon with energy so that he can deflect attacks. This may defend against an incoming standard level projectile, either sending it away, or stopping it in its tracks. It will also defend against a direct standard level contact attack, causing the enemy's weapon to bounce off. The surge looks like a white flash over the weapon, and when set as a trap, the weapon seems to have a mirage-like haze.
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~Stryker~
Class : Strong
Element : Sword
Type : Combo Attack
Current Damage: 100 Dmg + 150 Dmg
Description : Syn chains together multiple attacks involving all his BioSteel Edge forms. He rushes at the enemy, and attacks with each form, changing them after each attack. Syn can also use finishers, involving a special attack depending on used weapons.
~Wireframe Wheel~
Class : Strong
Element : Varies
Type : Unique Ability
Damage: (Depends on Weapon)
Description : As mentioned in his unique ability, Syn gains weapons from his enemies instead of abilities. He switches weapons by summoning many virtual wires to circle around him and slowly form into the chosen weapon, until it takes full form. He may wield this weapon at the same time as his Main Weapon.
He may only hold 30 points at once. The weapon temporarily replaces the BioSteel Edge, causing a change in Weapon Use's damage.
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~Full Assault~
Class : Ultimate
Element : Varies
Type : Ultimate Attack
Current Damage: 300 Dmg + 50 Dmg
Description : Syn raises his arms, causing millions of wires to burst from the ground. These wires create the frames of all the weapons in his wheel, and attacks with all of them at once. The less weapons there are, the stronger they become according to this formula : Upgraded Level = Current Level + (Max Points - Used Points / Number of weapons). After attacking, the weapons return to wireframe form and explode near the enemy, causing extra damage. The more weapons there are, the more damage the final explosion does.
~Driver Oversoul~
Class : Giga
Element : Edge
Type : Last Ditch Attack
Damage: 10 Dmg x 75 Hits + 250 Dmg
Description : Syn let's himself be taken over by Dirges Compound ((A.K.A. Dirges CX, the Combat Cross)), a fragment of the Driver, Dirges. Syn dismisses any current weapon(s) wielded, and then goes into a neutral pose. Dark flames suddenly burst from the ground and engulf him, though he is still mostly visible. In a small matter of time, Syn's eyes turn a deep, but bright and evil shade of red. His wings grow by 1.5 times, and the tendrils harden, turning into long black spikes on his back. His hair turns black, and visual black flames seem to emmanate from him like an aura. ((Simply looks like slow, black flames burning off some surfaces of his body: his arms, legs and shoulders.)) He summons 13 blades made purely out of gold, black and red flames, and have no apparent source. (No hilt, no generator, etc.)) He then rushes at the enemy, and performs a mad attack at them, slashing endlessly, using the blades as weapons, and even claws. Finally, he flies back, and launches a final attack: he flies high up, and soars back down onto the enemy, bringing the 13 Blades along with him. He returns to normal after this. It is only required to use one dodge to evade the attack, but once a single strike hits, the rest is undogeable.
Name: Sympathy.EXE
Alias: Syn
Gender: Male
Main Theme: Never Too Late, By Three Days Grace
Quote: "Fight for humanity, huh... I'd rather fight for myself."
Element: Stealth/Sword
Description: Syn has the body of a sixteen year-old. He has a normal build, but is stronger than he looks. He has dark blue bead-head hair which he rarely changes. His eyes have a strange oddity of changing color depending on the situation; they will normally be deep blue, but when happy, they will brighten up, and when angry, they will turn a dark shade of red. When using his abilities, they will also change: Super Bright Blue (Glowing as well) for Shift, Dark Green for Black Frag, Silver for Rengeki and they will remain bright glowing red during his Oversoul. The clothes he wears are quite unique: he has a deep and dark gray turtle-necked undershirt, topped off with a black longcoat. From time to time, he will wear a large, ragged cloak over the top of his cloak as not to get noticed too easily. He has black jeans, with holsters for guns and smaller swords. He also has silver gauntlets and a holster for bigger weapons on his back. He is almost always seen with a pair of shades, but will usually take them off in battle. On his back, he also has a large pair of black angel wings.
Syn himself is a loner. He keeps to himself, only sometimes speaking up to insult someone. He is bold, brave, nearly fearless, but a bit naive. He has a great sense of pride and justice, usually leading him to trouble. The most annoying thing to others is normally the fact that he practically always ignores everyone around him, except in battle. When fighting, he will sometimes speak to taunt or to exclaim in joy, but he will most of the time use a lot of body language. Only when near close friends will he soften up a bit, and speak a bit more often, as well as act nicer, and adopt some of the nearby people's traits.
Bio: Syn is a runaway navi that has learned to fend for himself. He keeps muttering something about looking for someone, even though he himself has no idea what or who.
Unique Ability:
-----Cybertechnics
Instead of using a chip folder or copying an enemy's skills, Syn creates a new weapon based off the enemy's way of fighting/weapon, setting them to Level 1. When the same enemy is rebeaten, an extra point is added to the skill, making it stronger and sometimes giving it abilities. The weapons are stored in a Strong Skill, and may be called upon any time. If an enemy with a copy skill is victorious, he may take a single point from Syn. The point is stolen, and must be rewon by Syn. If this happens, the enemy does not gain 'Wireframe Wheel', but only the weapon they chose, available as a standard skill. However, if the enemy does not copy skills, Syn still gains a point IF he has defeated the enemy before. If the enemy's copy skill involves not imitating another's abilities, no points are won or lost.
-----Bioformation
Syn only has one weapon. He can get new ones, but the Custom one he has will usually be equipped. This weapon can change form at will, but it needs to be upgraded before gaining a new form. The form may be changed while in battle. See Main Weapon.
Main Weapon: BioSteel Edge - One of the Aerial's artifacts, along with the Infinity Chain and the Darkcloud Advent. It is a special blade with the ability to change form as it gain points. (These gain points as defeats important enemies or enemies who's skills cannot be copied.)
----------Synchrolysis Form -- Base form. Dual swords, each the size of a gladius. They seem like silver blades without a long gap in the center.
-----------Dagger Form -- Dual Daggers. They are weaker than the base form, but are quicker, and allow for more maneuverability.
~Attack~
Class : Standard
Element : (Depends on Weapon)
Type : Attack
Damage: (Depends on Weapon)
Description : Basic Weapon use. Syn uses the equipped Biosteel Edge form. Damage varies with the form. ((Will usually be given many different names depending on how Syn attacks))
~Combo~
Class: Standard
Element: (Depends on Weapon)
Type: Attack
Damage: (Depends on Weapon)
Description: Multiple weaker strikes. Syn uses the equipped Biosteel Edge form. The damage and the number of attacks varies with the form. ((The name may vary, but will always have the word Combo in it))
~Finisher~
Class: Standard
Element: (Depends on Weapon)
Type: Attack
Damage: (Depends on Weapon)
Description: A more powerful strike to end combos. Syn uses the equipped Biosteel Edge form to perform a Coup de Grace. If used after a combo, it's damage count is added to the combo instead of acting as an extra skill.
Class : Standard
Element : (Depends on Weapon)
Type : Attack
Damage: (Depends on Weapon)
Description : Basic Weapon use. Syn uses the equipped Biosteel Edge form. Damage varies with the form. ((Will usually be given many different names depending on how Syn attacks))
Synchrolysis - 50 Dmg
~Combo~
Class: Standard
Element: (Depends on Weapon)
Type: Attack
Damage: (Depends on Weapon)
Description: Multiple weaker strikes. Syn uses the equipped Biosteel Edge form. The damage and the number of attacks varies with the form. ((The name may vary, but will always have the word Combo in it))
Synchrolysis - 3 Hits x 30 Dmg - A basic three hit combo
~Finisher~
Class: Standard
Element: (Depends on Weapon)
Type: Attack
Damage: (Depends on Weapon)
Description: A more powerful strike to end combos. Syn uses the equipped Biosteel Edge form to perform a Coup de Grace. If used after a combo, it's damage count is added to the combo instead of acting as an extra skill.
Synchrolysis - 100 Dmg - Syn raises both blades over his head, and he performs a front flip with the weapons.
-----------------------------------------
--Skills--
~Shift~
Class : Standard
Element : Evasion
Type : Trap/Dodge/SP
Damage: N/A
Description : May either be used as a trap, a dodge or a special ability. When he activates the skill as a trap, Syn's weapon will glow black. If he is attacked, he may phase out temporarily, letting the attack pass through him. He then disappears, shortly re materializing near the enemy. The trap lasts two turn. As a dodge, he phases out, letting the attack pass through him, and then warping away to an area within 5 panels. As a special ability, Syn may warp away to a location of his choice, as long as it's within 5 panels.
~Black Frag~
Class : Standard
Element : Evasion
Type: Trap/Counter
Damage: 50 Dmg
Description : Syn uses a special mirror shard he has in his possession to evade and counter an enemy attack by becoming a shadow. After evading the attack, he runs toward the enemy and strikes the ground, causing a small burst of energy to surround him. After this attack, he remains in Shadow form for 3 turns, and may only be affected by Cursor or Sword attacks in this time.. This skill requires a 3 turn Cooldown.
~Rengeki~
Class : Standard
Element : Sword/Evasion
Type : Combo Attack
Damage: 10 Dmg x3 Hits/ 20 Dmg x3 Hits + 10 Dmg / 30 Dmg x3 Hits + 10 Dmg
Description : May be charged to two levels. Syn summons a pair of Dual Guns, and creates an elongated energy blade on the hanguard. He then warps near the enemy and strikes thrice. May be charge to a second level, where he releases a Sonic Boom at the end. If charged to a third level, the Sonic Boom passes through any defense.
~Camouflage~
Class : Standard
Element : Evasion
Type : Invisibility
Damage: N/A
Description : Syn activates one of his older abilities, but as an improved version. This time, his whole visual data is masked by thousands of small data blocks, causing him to become unseen. This lasts 3 turns, and must Cooldown 3 turns after that to be reused. Syn can still be hit while invisible, but he will remain invisible even after being hit.
~Revert~
Class : Standard
Element : None
Type : Trap/Defense
Description : May be used as a trap or a dodge. Syn surges a melee weapon with energy so that he can deflect attacks. This may defend against an incoming standard level projectile, either sending it away, or stopping it in its tracks. It will also defend against a direct standard level contact attack, causing the enemy's weapon to bounce off. The surge looks like a white flash over the weapon, and when set as a trap, the weapon seems to have a mirage-like haze.
---------------------------------------------------------
~Stryker~
Class : Strong
Element : Sword
Type : Combo Attack
Current Damage: 100 Dmg + 150 Dmg
Description : Syn chains together multiple attacks involving all his BioSteel Edge forms. He rushes at the enemy, and attacks with each form, changing them after each attack. Syn can also use finishers, involving a special attack depending on used weapons.
Synchrolysis - A single attack involving the Synchrolysis form. Syn flings both blades at the enemy, giving them a spin.
Lag Strike (FINISHER) - Syn slows his connection speed, causing his animation to lag. He uses this as an advantage to approach the enemy without being seen, and having a decoy. Once at his target, he performs a single spinning Coup de Grace.
~Wireframe Wheel~
Class : Strong
Element : Varies
Type : Unique Ability
Damage: (Depends on Weapon)
Description : As mentioned in his unique ability, Syn gains weapons from his enemies instead of abilities. He switches weapons by summoning many virtual wires to circle around him and slowly form into the chosen weapon, until it takes full form. He may wield this weapon at the same time as his Main Weapon.
He may only hold 30 points at once. The weapon temporarily replaces the BioSteel Edge, causing a change in Weapon Use's damage.
Deceit (1) - Dual Energy swords. They are created from a magnetic disturbance, holding in a large amount of plasma in the shape of a double pointed sword. Unnactivated, they are simply small silver hilts, but when effective, the blade is formed perpendicularily to them. They are easily manipulated, and may be used in a variety of techniques.
========== 80 Dmg
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~Full Assault~
Class : Ultimate
Element : Varies
Type : Ultimate Attack
Current Damage: 300 Dmg + 50 Dmg
Description : Syn raises his arms, causing millions of wires to burst from the ground. These wires create the frames of all the weapons in his wheel, and attacks with all of them at once. The less weapons there are, the stronger they become according to this formula : Upgraded Level = Current Level + (Max Points - Used Points / Number of weapons). After attacking, the weapons return to wireframe form and explode near the enemy, causing extra damage. The more weapons there are, the more damage the final explosion does.
Deceit (30) - A max assault with only the Deceits. The blades burn through most armor, and well as leaving a long trail of plasma in the air, allowing for more damage through the burns cause by the blades.
~Driver Oversoul~
Class : Giga
Element : Edge
Type : Last Ditch Attack
Damage: 10 Dmg x 75 Hits + 250 Dmg
Description : Syn let's himself be taken over by Dirges Compound ((A.K.A. Dirges CX, the Combat Cross)), a fragment of the Driver, Dirges. Syn dismisses any current weapon(s) wielded, and then goes into a neutral pose. Dark flames suddenly burst from the ground and engulf him, though he is still mostly visible. In a small matter of time, Syn's eyes turn a deep, but bright and evil shade of red. His wings grow by 1.5 times, and the tendrils harden, turning into long black spikes on his back. His hair turns black, and visual black flames seem to emmanate from him like an aura. ((Simply looks like slow, black flames burning off some surfaces of his body: his arms, legs and shoulders.)) He summons 13 blades made purely out of gold, black and red flames, and have no apparent source. (No hilt, no generator, etc.)) He then rushes at the enemy, and performs a mad attack at them, slashing endlessly, using the blades as weapons, and even claws. Finally, he flies back, and launches a final attack: he flies high up, and soars back down onto the enemy, bringing the 13 Blades along with him. He returns to normal after this. It is only required to use one dodge to evade the attack, but once a single strike hits, the rest is undogeable.