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Post by Syn on Jan 20, 2008 9:51:56 GMT -5
Right. There's no other way for me to put these, so here they are. First, I'll explain some things. To help with organizing things, and to quickly find something, I've added a special effects list. However, this may complicate things, so you should also look at Chip descriptions. ((Other admins, feel free to edit this list and the chips)) SP Effects:- -Charge Lv.X: The chip may be charged up X times. Each time it is charged, and extra effect is added. ((The charge effects are in bold)) It can only be charged up to the number of times it says.
((Ex: If a chip has Charge Lv.2, you may charge it once to gain the Lv.1 effects, and then charge it again to gain the level 2 effects.))
- -Back Attack: If the chip connects, the area of effect is increased to behind the enemy as well.
- -Diagonal Attack: If the chip connects, the area of effect is increased to an X formation around the enemy.
- -V-Attack: It the chip connects, the area of effect is increased to both diagonal sides behind the enemy, making a V with the original blast.
- -Side Attack: If the chip connects, the area effect is increased to the enemy’s sides.
- -Spread Attack: If the chip connects, the area of effect is increased to the whole area around the enemy.
- -Wide Attack: Same as Side Attack, but it will always attack in a wide range.
- -Long Attack: Same as Back Attack, but it will always attack in a long range.
- -Extra Long Attack: Same as long attack, but range is increased by 1 panel.
- -Splash Attack: Similar to Spread Attack, but will only cause 50% damage to surrounding panels.
- -Spike Attack: Only applies to SpikeGrenade. When the grenade explodes, there will be a second explosion depending on where it landed: if it landed on the ground (Or any other flat surface), the second attack will act like Back Attack, but if it sticks somewhere else, it will spread to the opposite direction of where it landed.
- -Exchange: The chip will continuously sacrifice one aspect for another. ((The aspects are mentioned in the description)
- -YoYo – Only applies to YoYo. The chip strikes twice on the way to its target, but strikes 3 times on its target.
- -Scan: If the cursor finds the enemy, it deactivates any of their evasive effects ((Such as Shadow and Invisible)) and cannot trigger any trap effects. Will also lock onto objects.
- -Air Blast: The attack pushes back its target as far as possible, until they reach a wall, a hole (In which they’d fall), or another object/enemy.
- -Sticky: Only applies to PlasmaBomb and Spike Bomb. If the grenade touches any part of the enemy, it will stick, cause double damage, and become unblockable. PlasmaBomb may only stick directly to an enemy, while SpikeBomb may stick to anything, but will only cause double damage and become unblockable if it sticks to an enemy.
- -X Activated: The chip summons a motionless object. The object can only be activated if hit with an attack that has the element mentioned.
- -Panel Break: The affected panels are broken by the attack. The panel in which an object or navi is on becomes cracked.
- -Trap X: When activated, the chip will not do anything. It will stay active until a certain condition is met, where the attack will activate. The trap attack is a free-hit, so it can neither be dodged nor blocked. Unlike in the games, traps will not usually have a visual give away, so you may not even know it has been activated. Trap conditions will be in bold, as well as any visual giveaways. It should be noted that the original user decides when to activate the trap, not the one who sets it off. (E.g.: Norm1 activates a Trap which is activated by attacks. Norm2 then attacks Norm1, but Norm1 decides not to activate the trap. On the next turn, Norm2 then uses a stronger attack, and Norm1 activates the trap.)
It should also be noted that for this reason, traps must be activated within a certain amount of turns, which happens to be the number X after the word Trap.
- -Shield X: The chip acts like a shield, absorbing X damage until it disappears.
- -Aura X: The chip prevents X% of the original damage.
- -Recover X: The chip recovers X HP.
- -Heal X: The chip recovers X% of max HP.
- -Counter: The chip will block almost any attack, and returns a certain amount of damage. This counts as a block. (Conditions to the block is put in bold)
- -Sap: The chip does not directly cause any damage, but instead drains it from the enemy’s HP. The damage can not be blocked in any way. Also, the chip destroys obstacles, ignores barriers/auras ((Still causes damage to the barriers)), and will ignore any trap effects.
- -Absorb WEATHER: The chip needs the marked weather to work properly. If it does not have it, its effect is halved. Sometimes, another weather effect is marked in the description; if this one is present, the chip does not work at all.
- -Support: The chip may only be attached to another chip, giving the latter an upgrade.
- -(Effect): The chip causes the mentioned effect.
- -Combine: The chip can be used with similar chips as if it were a single attack. ((E.g.: Let’s say you have 5 Dart chips, you can throw them all at once, causing all the statuses, and the combined damage.))
- -Summon X: The chip summons an object or panel to the field. The object has X HP, but if there is nothing after Summon, the object is invincible.
- -Evasive: The chip usually hides the user.
- -Pierce: The attack passes through obstacles, enemies and guards, but can still be blocked.
- -Unblockable: The attack cannot be blocked, only dodged. This applies to all Giga chips.
- -Undodgeable: The attack cannot be dodged, only blocked. It should be noted that some Cursor attack may be mentioned as unblockable, but these attacks can be dodged BEFORE the cursor finds you. If it finds you, the attack is considered a Quick Hit. ((The actual attack is the cursor))
- -Quick Hit: The attack moves so fast, it can neither be seen, blocked nor dodged.
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Post by Syn on Jan 20, 2008 9:55:33 GMT -5
STANDARD
Name: Cannon Damage: 40 Element: None SP: None Description: A large green camera-like Canon replaces your arm. Fires a powerful green energy blast directly forward.
Name: Hi-Cannon Damage: 80 Element: None SP: None Description: A large blue camera-like Canon replaces your arm. Fires a stronger blue energy blast directly forward.
Name: M-Cannon Damage: 120 Element: None SP: None Description: A large red camera-like Canon replaces your arm. Fires an even stronger red energy blast directly forward.
Name: Air Shot Damage: 20 Element: Wind SP: Air Blast Description: A normal sized buster arm replaces your arm. It super-compresses air, and fires it as a concise and concentrated blast directly forward. It will cause almost any navi or obstacle to start flying backwards. ((All Obstacles will cause 200 Damage))
Name: Vulcan-1 Damage: 10 x 3 / 10 x 6 Element: None SP: Charge Lv.1 Description: A multi-barreled buster gun replaces your arm. It fires 3 shots in rapid succession. If charged, a second Vulcan replaces your other arm, granting you 3 extra shots.
Name: Vulcan-2 Damage: 10 x 5 / 10 x 10 Element: None SP: Charge Lv.1 Description: A multi-barreled buster gun replaces your arm. It fires 5 shots in rapid succession. If charged, a second Vulcan replaces your other arm, granting you 5 extra shots.
Name: Vulcan-3 Damage: 10 x 7 / 10 x 14 Element: None SP: Charged Lv.1 Description: A multi-barreled buster gun replaces your arm. It fires 7 shots in quick succession. If charged, a second Vulcan replaces your other arm, granting you 7 extra shots.
Name: Shotgun Damage: 30 Element: None SP: Back Attack Description: A large buster gun replaces your arm. It fires a single shot that spreads through its target, also damaging anything directly behind it.
Name: CrossGun Damage: 30 Element: None SP: Diagonal Attack Description: A large buster gun replaces your arm. It fires a single shot that spreads near its target, also damaging anything in an X formation around it.
Name: Spreader Damage: 40 Element: None SP: Spread Attack Description: A large buster gun replaces your arm. It fires a single shot that spreads all around its target, also damaging anything around it.
Name: BoomStick Damage: 50-10 Element: None SP: Exchange Description: A large two-barreled shot gun appears before you. Use it to fire a blast that spreads more and more the further it travels. However, for it to have full effect of damage, the attack must be done at point-blank range. Each time it travels a panel further, its damage decrease by 10, but the attack radius is increased by 1.
Name: MarkCannon Damage: 70 Element: Aiming SP: Scan Description: A large cannon replaces your arm. An aiming sight then pops up, and sends a cursor to search for any enemy or object in a 3 row range. It then locks onto the nearest target, and fires an un-dodgeable shot.
Name: CircleGun Damage: 100 Element: Aiming SP: Scan Description: A large cannon replaces your arm. An aiming sight then pops up, and sends a cursor to search for an enemy or object in a circle formation. Once it locks on, it fires an un-dodgeable attack
Name: SniperRifle Damage: 100 Element: Aiming SP: Scan, Unblockable Description: A long-barreled Sniper Rifle appears before you. Use it to send an aiming cursor flying in front of you. Once it finds an enemy or object, they must take the damage, because the attack cannot be blocked.
Name: Bubbler Damage: 40 Element: Aqua SP: Back Attack Description: An aqua cannon replaces your arm. It fires a single Shotgun-like shot that will spread behind the enemy.
Name: BubbleV Damage: 40 Element: Aqua SP: V-Attack Description: An aqua cannon replaces your arm. It fires a single Shotgun-like shot that will spread to the panels that are behind and diagonal to the enemy, making a V with the original attack.
Name: BubbleSide Damage: 40 Element Aqua SP: Side Attack Description: An aqua cannon replaces your arm. It fires a single Shotgun-like shot that will spread to the enemy’s sides.
Name: HeatShot Damage: 40 Element: Fire SP: Back Attack Description: A fire cannon replaces your arm. It fires a single Shotgun-like shot that will spread behind the enemy.
Name: HeatV Damage: 40 Element: Fire SP: V-Attack Description: A fire cannon replaces your arm. It fires a single Shotgun-like shot that will spread to the panels that are behind and diagonal to the enemy, making a V with the original attack.
Name: HeatSide Damage: 40 Element Fire SP: Side Attack Description: A fire cannon replaces your arm. It fires a single Shotgun-like shot that will spread to the enemy’s sides.
Name: MiniBomb Damage: 50 Element: None SP: Charge Lv.2 Description: A spherical grenade appears in your hand. Throw it at an enemy, to cause an explosion on the panel the enemy is on. For each time charged, you gain an extra bomb, for a maximum of two extra bombs.
Name: CrossBomb Damage: 70 Element: None SP: Charge Lv.1, Diagonal Attack Description: A spherical grenade appears in your hand. The grenade has an X mark on it. Throw it at an enemy to cause an explosion on the panel the enemy is on, as well as any panel directly diagonal to him, making an X with the original explosion. When charged, you gain an extra bomb.
Name: BigBomb Damage: 90 Element: None SP: Charge Lv.1, Spread Attack Description: A spherical grenade appears in your hand. The grenade has a square mark on it. Throw it at an enemy to cause an explosion on the panel the enemy is on, as well as the panels surrounding it. When charged, you gain an extra bomb.
Name: PlasmaBomb Damage: 100 (50) <200> Element: None SP: Sticky, Splash Attack Description: A spherical grenade appears in your hand. The grenade is blue, and has red markings on it. Throw it at an enemy, and it will stick. If it sticks, the grenade will double in strength and will become unblockable. It can only stick to an enemy’s body, and nothing else. If it sticks or not, it will explode in an electrical blast of plasma which also damages surrounding panels with half the damage rating. (E.g.: Let’s say it sticks to an enemy: the enemy receives 200 damage, and the other navi beside him receives 50 damage)
Name: SpikeBomb Damage: 80 <160> Element: None SP: Sticky, Spike Attack Description: A stick grenade appears in your hand. The grenade has a large tip, and spikes extruding from it. Throw it at an enemy, and it will stick. If it sticks, the grenade will double in strength and will become unblockable. It can stick to anything, even weapons and the ground (However, the bonus damage and SP is only achieved if stuck to the enemy). Once it sticks, it explodes in a hail of spikes. The direction of the splash damage changes on the way it sticks: if it sticks to anything but the ground, there will be an explosion the opposite direction, and if it sticks to the ground, the explosion will be in the same direction. (E.g.: Let’s say it sticks to a RockCube: The Cube receives 160 Damage, and the navi in front of it receives 80. However, let’s say it sticks to the ground. Well, the navi behind the area where it landed receives 80 damage)
Name: EnergyBomb Damage: 20 x 3 Element: Aiming SP: Scan Description: A spherical grenade appears in your hand. The grenade is round, white and has suction cups on its surface. Throw it at an enemy and watch it explode thrice. It also causes a special flash that deactivates any evasive effects around it.
Name: Sword Damage: 80 Element: None SP: Sword Description: A short sword replaces your arm. You can then use it to slash an enemy.
Name: WideSword Damage: 80 Element: Sword SP: Wide Attack Description: A large sword replaces your arm. You can use it to attack multiple nearby enemies at once.
Name: LongSword Damage: 90 Element: Sword SP: Long Attack Description: A long sword replaces your arm. You can use it to attack enemies from further away.
Name: FighterSword Damage: 100 Element: Sword SP: Extra Long Attack Description: A large red blade replaces your arm. You can use it to attack enemies from even further off.
Name: FireSword Damage: 100 Element: Sword/Fire SP: Wide Attack Description: A large sword that is always in flames replaces your arm. You can use it to burn enemies in a wide range.
Name: ElecSword Damage: 100 Element: Sword/Elec SP: Wide Attack Description: A large sword that sparks with thousands of volts of electricity replaces your arm. You can use it to shock many enemies at once.
Name: BambooSword Damage: 100 Element: Sword/Wood SP: Wide Attack Description: A large sword that is constantly pulsing with nature replaces your arm. You can use it to attack multiple enemies at once.
Name: AquaSword Damage: 100 Element: Sword/Aqua SP: Wide Attack Description: A large sword that bubbles with water replaces your arm. You can use it to drown multiple enemies at once.
Name: AirSword Damage: 100 Element: Sword/Wind SP: Wide Attack, Air Blast Description: A large sword that is accompanied with a cool breeze replaces your arm. You can use it to attack multiple enemies at once, as well as pushing anything in the whole area in front of the blade back.
Name: FireStaff Damage: 90 / 120 / 150 Element: Fire SP: Charge Lv.2 Description: A magical staff appears before you. It holds an orb that burns with eternal flames. Use it to call down a burst of fire where an enemy is. For each time you charge, the damage increases: Lv.1 calls down Fira, which is a stronger fire blast, and Lv.2 calls down Firaga, which is a large pillar of flame.
Name: ThunderStaff Damage: 90 / 120 / 150 Element: Elec SP: Charge Lv.2 Description: A magical staff appears before you. It holds an orb that holds an everlasting arc of energy. Use it to call down a strike of Lightning at the enemy’s location. Each time you charge, the damage increases: Lv.1 calls down Thundara, which is multiple lightning strikes that close into the enemy, and Lv.2 calls down Thundaga, which calls on a pillar of thunder to strike your enemy.
Name: StoneStaff Damage: 90 / 120 / 150 Element: Wood SP: Charge Lv.2 Description: A magical staff appears before you. It holds an orb that can rejuvenate any vegetation. Use it to call upon a stone that falls from the heavens. Each time you charge, the damage increases: Lv.1 calls upon Stonera, which is an attack that causes multiple needles of earth to close in on the enemy, while Lv.2 calls upon Stonega, which causes a pillar of earth to appear beneath the enemy.
Name: BlizzardStaff Damage: 90 / 120 / 150 Element: Aqua SP: Charge Lv.2 Description: A magical staff appears before you. It holds an orb that freezes water with a single touch. Use it to call upon a Blizzard that freezes your enemy. Each time you charge, the damage increases: Lv.1 calls upon Blizzara, which is a block of ice that falls from above, while Lv.2 calls upon Blizzaga, which causes a pillar of ice to appear beneath your enemy.
Name: Shockwave Damage: 40 Element: None SP: Pierce Description: A yellow pick-axe appears before you. Use it to strike the ground before you, creating a shockwave that travels continuously in a single direction. It is stopped by holes.
Name: Sonicwave Damage: 60 Element: None SP: Pierce Description: A red pick-axe appears before you. Use it to strike the ground before you, creating a more powerful shockwave that travels continuously in a single direction. It is stopped by holes.
Name: Dynawave Damage: 80 Element: None SP: Pierce Description: A blue pick-axe appears before you. Use it to strike the ground before you, creating an incredibly powerful shockwave that travels continuously in a single direction. It is stopped by holes.
Name: AirWave Damage: 30 Element: Wind SP: Quick Hit Description: A bubble of air appears before you. Strike it to send an air blast flying at ultra-high speeds to an enemy, not even giving them time to react.
Name: FireTower Damage: 100 Element: Fire SP: Pierce Description: Your hands suddenly start flaring up, and flames start to burn up your palms. Slam them to the ground to send pillars of flame to appear one by one, each time going in the desired direction.
Name: AquaTower Damage: 120 Element: Aqua SP: Pierce Description: Your hands suddenly feel wet, and then a small sphere of water appears around them. Slam them on the ground to send pillars of water to erupt one by one, each time going in a chosen direction.
Name: WoodTower Damage: 140 Element: Wood SP: Pierce Description: Your hands suddenly start to glow green, and then vines start to grow around them. Slam them on the ground to send pillars of wood to erupt one by one, each time going in a chosen direction.
Name: ElecTower Damage: 160 Element: Elec SP: Pierce Description: Your hands suddenly tingle, and then burst in electricity. Slam them on the ground to send an arcing electrical current to go in the chosen direction.
Name: YoYo Damage: 90 x 2 (90 x 3) Element: None SP: YoYo Description: A special Cannon-like device replaces your arm. It fires a spiked YoYo at the enemy, which goes to its target, attacks it three times, and returns to the device.
Name: Ratton1 Damage: 80 Element: None SP: None Description: A rat-like bomb appears before you. Wind it up and set it on the ground to see it dash forward, and turn once, usually beside the enemy.
Name: Ratton2 Damage: 100 Element: None SP: None Description: Same as Ratton1, but stronger.
Name: Ratton3 Damage: 120 Element: None SP: None Description: Same as Ratton2, but even stronger.
Name: FireRatton Damage: 230 Element: Fire SP: Fire Activated Description: Summons a giant red Ratton in front of you, but it stays motionless. If hit by a fire attack, it rushes toward the enemy twice as fast as any normal Ratton.
Name: ZapRing1 Damage: 40 Element: Elec SP: Stun Description: An electrical cannon replaces your arm. It will reveal its two rabbit ears, and it will pass a large current in them, causing a ring to fly toward the enemy, stunning them if it hits.
Name: ZapRing2 Damage: 80 Element: Elec SP: Stun Description: An electrical cannon replaces your arm. It will reveal its two rabbit ears, and it will pass a large current in them, causing a ring to fly toward the enemy, stunning them if it hits.
Name: ZapRing3 Damage: 120 Element: Elec SP: Stun Description: An electrical cannon replaces your arm. It will reveal its two rabbit ears, and it will pass a large current in them, causing a ring to fly toward the enemy, stunning them if it hits.
Name: Magnum1 Damage: 120 Element: Break SP: Panel Break Description: Three small explosive pellets appear in your hand. Throw them all at once to damage an enemy, and the panels to its side.
Name: Magnum2 Damage: 150 Element: Cursor/Break SP: Scan, Panel Break Description: 5 explosive cartridges appear in your hand, and a special device attaches itself to your right ear. The device has a lens that goes in front of your eye, allowing you to aim the cartridges (And hit hidden enemies). Throw them all at once at the enemy, damaging him and the panels behind, in front and to his sides.
Name: Magnum3 Damage: 180 Element: Cursor/Break SP: Scan, Panel Break Description: 3 explosive bombs appear in your hand, and a special device attaches itself to your right ear. The device has a lens that goes in front of your eye, allowing you to aim the bombs (And hit hidden enemies). Throw them one at a time anywhere you want.
Name: MetGuard Damage: (40) Element: None SP: Counter Description: A giant yellow Met hat appears in front of you, blocking almost any attack that comes your way. If the block is successful, the attack is converted into a Shockwave and sends it back to the enemy. The chip may only block Non-Giga, Non-Pierce attacks.
Name: BronzeFist Damage: 120 Element: Break SP: None Description: An oversized bronze fist replaces yours. Obviously, use it to punch someone once, breaking a few teeth in the progress.
Name: SilverFist Damage: 150 Element: Break SP: None Description: An oversized silver fist replaces yours. Like the previous chip, give someone a black eye... Or more.
Name: GoldFist Damage: 200 Element: Break SP: None Description: An oversized gold fist replaces yours. Give someone the beating of their life with a powerful punch.
Name: MetTrap Damage: 80 Element: Stealth SP: Trap 5 Description: When the chip is activated, the user’s entire visual data resets, making them shine white for a split second. The trap is activated from any Non-Giga, Non-Pierce attacks. When activated, a blue Met hat appears before you, sending back an unblockable and undodgeable attack.
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Post by Syn on Jan 20, 2008 9:57:27 GMT -5
Name: Attack +10 Damage: N/A Element: Modify SP: Support Description: When junctionned to an attack chip, it will grant it 10 extra damage PER HIT. An upgraded attack’s ammo/weapon will have a slight green haze to it.
Name: Attack +20 Damage: N/A Element: Modify SP: Support Description: When attached to an attack chip, it will grant it 20 extra damage PER HIT. An upgraded attack’s ammo/weapon will have a slight blue haze to it.
Name: Attack +30 Damage: N/A Element: Modify SP: Support Description: When attached to an attack chip, it will grant it 30 extra damage PER HIT. An upgraded attack’s ammo/weapon will have a slight red haze to it.
Name: Aqua +30 Damage: N/A Element: Modify SP: Support Description: When attached to a water attack chip, it will grant it 30 extra damage PER HIT. An upgraded attack’s ammo/weapon will have multiple bubbles floating around it. Does not work on any other element.
Name: Fire +30 Damage: N/A Element: Modify SP: Support Description: When attached to a fire attack chip, it will grant it 30 extra damage PER HIT. An upgraded attack’s ammo/weapon will have multiple embers floating arround it. Does not work on any other element.
Name: Elec +30 Damage: N/A Element: Modify SP: Support Description: When attached to a wood attack chip, it will grant it 30 extra damage PER HIT. An upgraded attack’s ammo/weapon will have multiple sparks floating around it. Does not work on any other element.
Name: Wood +30 Damage: N/A Element: Modify SP: Support Description: When attached to a wood attack chip, it will grant it 30 extra damage PER HIT. An upgraded attack’s ammo/weapon will have multiple petals floating around it. Does not work on any other element.
Name: StunPill Damage: N/A Element: Modify SP: Support Description: When attached to any chip that affects the enemy, they will become stunned, allowing any following attacks to become Free-hits.
Name: ElementalPill Damage: N/A Element: Modify SP: Support Description: When attached to an elemental chip that affects the enemy, the chip will cause a status effect depending on element; Wood: Growth, Elec: Surge, Water: Freeze, Fire: Burn.
Name: StunDart Damage: 5 Element: Modify SP: Stun, Combine, Quick Hit Description: A small yellow-tipped dart appears in your hand. Throw it at an enemy, instantly Stunning them.
Name: BlindDart Damage: 5 Element: Modify SP: Blind, Combine, Quick Hit Description: A small white-tipped dart appears in your hand. Throw it at an enemy, instantly Blinding them.
Name: SlowDart Damage: 5 Element: Modify SP: Combine, Quick Hit Description: A small gray-tipped dart appears in your hand. Throw it at an enemy, instantly halving the number of dodges the oponent has in one shot. ((Eg. 6/6 instantly turns into 3/6))
Name: GunDelSol1 Damage: (120) Element: Pure (Laser-Type) SP: Sap, Absorb Sunny Description: A yellow gun appears in your hand. It has a special mirror that will direct the light inside. The gun will absorb sunlight, concentrating it inside, and gathering it at the tip of the weapon. When it’s done gathering sunlight, it will release a powerful burst of sunlight in the shape of a sphere that instantly destroys objects, and pierces through ANY armor, ignoring ANY barrier or Aura and draining the enemy’s HP. ((Actually, it damages BOTH the barrier/Aura and navi.)) Does not work in dark areas or weather.
Name: GunDelSol2 Damage: (180) Element: Pure (Laser-Type) SP: Sap, Absorb Sunny Description: A red gun appears in your hand. It has a special mirror that will direct the light inside. The gun will absorb sunlight, concentrating it inside, and gathering it at the tip of the weapon. When it’s done gathering sunlight, it will release a powerful burst of sunlight in the shape of a rainbow that instantly destroys objects, and pierces through ANY armor, ignoring ANY barrier or Aura and draining the enemy’s HP. ((Actually, it damages BOTH the barrier/Aura and navi.)) Does not work in dark areas or weather.
Name: GunDelSol3 Damage: (240) Element: Pure (Laser-Type) SP: Sap, Absorb Sunny Description: An orange gun appears in your hand. It has a special mirror that will direct the light inside. The gun will absorb sunlight, concentrating it inside, and gathering it at the tip of the weapon. When it’s done gathering sunlight, it will release a powerful burst of sunlight in the shape of a concentrated laser that instantly destroys objects, and pierces through ANY armor, ignoring ANY barrier or Aura and draining the enemy’s HP. ((Actually, it damages BOTH the barrier/Aura and navi.)) Does not work in dark areas or weather.
Name: GunDelHell1 Damage: (120) Element: Dark (Laser-Type) SP: Sap, Absorb Shadow Description: A purple gun appears in your hand. It has a special orb that will attract darkness. The gun will absorb darkness, concentrating it inside, and gathering it at the tip of the weapon. When it’s done gathering shadows, it will release a powerful burst of darkness in the shape of a sphere that instantly destroys objects, and pierces through ANY armor, ignoring ANY barrier or Aura and draining the enemy’s HP. ((Actually, it damages BOTH the barrier/Aura and navi.)) Does not work in Sunny areas or weather.
Name: GunDelHell2 Damage: (180) Element: Dark (Laser-Type) SP: Sap, Absorb Shadow Description: A gray gun appears in your hand. It has a special orb that will attract darkness. The gun will absorb darkness, concentrating it inside, and gathering it at the tip of the weapon. When it’s done gathering shadows, it will release a powerful burst of darkness in the shape of a dark rainbow that instantly destroys objects, and pierces through ANY armor, ignoring ANY barrier or Aura and draining the enemy’s HP. ((Actually, it damages BOTH the barrier/Aura and navi.)) Does not work in Sunny areas or weather.
Name: GunDelHell3 Damage: (240) Element: Dark (Laser-Type) SP: Sap, Absorb Shadow Description: A black gun appears in your hand. It has a special orb that will attract darkness. The gun will absorb darkness, concentrating it inside, and gathering it at the tip of the weapon. When it’s done gathering shadows, it will release a powerful burst of darkness in the shape of a concentrated laser that instantly destroys objects, and pierces through ANY armor, ignoring ANY barrier or Aura and draining the enemy’s HP. ((Actually, it damages BOTH the barrier/Aura and navi.)) Does not work in Sunny areas or weather.
Name: Cube Damage: N/A Element: Obstacle SP: Summon 100 Description: Summons a cracked stone to appear in front of you. The stone can be used as cover or even as a ledge (if you can keep your footing on the uneven rock). It can also serve as an attack if you blow it at the enemy.
Name: RockCube Damage: N/A Element: Obstacle SP: Summon 200 Description: Summons a block of stone to appear in front of you. The stone can be used as cover, as a ledge or even as an attack if you can blow it at an enemy.
Name: IceCube Damage: N/A Element: Obstacle/Water SP: Summon 200 Description: Summons a block of ice to appear in front of you. The cube can be used as cover, as a ledge, or even as an attack if you blow it at an enemy. If a water attack spreads from the cube, the attack gains Freeze. If used as an attack, the cube has a water element. It is instantly destroyed by Fire attacks.
Name: Barrier Damage: N/A Element: None SP: Shield 1 Description: A bright blue barrier surrounds your body. It blocks any single attack. Giga and Laser-type attacks will still have full effect. Barrier instantly disappears with ANY wind elemented attack.
Name: Barrier100 Damage: N/A Element: None SP: Shield 100 Description: A bright yellow barrier surrounds your body. It blocks any attacks, but once it receives 100 or more damage, it disappears. Giga and Laser-Type attack’s extra damage is still counted. (E.g.: A Barrier 100 is hit by a shot that does 150 damage. The barrier disappears, but the navi sustained no damage. This is not true with Laser and Gigas: the navi would have sustained 50 damage.) Barrier instantly disappears with ANY wind elemented attack.
Name: Barrier200 Damage: N/A Element: None SP: Shield 200 Description: A bright red barrier surrounds your body. It blocks any attacks, but disappears after it has received 200 or more damage. Giga and Laser-Type attack’s extra damage is still counted. (See Barrier100) Barrier instantly disappears with ANY wind elemented attack.
Name: Aura Damage: N/A Element: None SP: Aura 10 Description: A bright yellow aura surrounds your body, appearing as flames that burn from your soul. It blocks out 10% of incoming damage. Aura instantly disappears with ANY wind elemented attack.
Name: PowerAura Damage: N/A Element: None SP: Aura 20 Description: A bright red aura surrounds your body, appearing as flames that burn from your soul. It blocks out 20% of incoming damage. Aura instantly disappears with ANY wind elemented attack.
Name: Recover30 Damage: N/A Element: Life SP: Recover 30 Description: Bright white lights appear below your feet, and strings of data scroll up your body. They will replace a little lost HP data. It recovers 30 HP.
Name: Recover50 Damage: N/A Element: Life SP: Recover 50 Description: Bright white lights appear below your feet, and strings of data scroll up your body. They will replace a bit of lost HP data. It recovers 50 HP.
Name: Recover80 Damage: N/A Element: Life SP: Recover 80 Description: Bright white lights appear below your feet, and strings of data scroll up your body. They will replace a good amount of lost HP data. It recovers 80 HP.
Name: Recover100 Damage: N/A Element: Life SP: Recover 100 Description: Bright white lights appear below your feet, and strings of data scroll up your body. They will replace a good amount lost HP data. It recovers 100 HP.
Name: Recover120 Damage: N/A Element: Life SP: Recover 120 Description: Bright white lights appear below your feet, and strings of data scroll up your body. They will replace a large amount lost HP data. It recovers 120 HP.
Name: Recover150 Damage: N/A Element: Life SP: Recover 150 Description: Bright white lights appear below your feet, and strings of data scroll up your body. They will replace a large amount lost HP data. It recovers 150 HP.
Name: Recover200 Damage: N/A Element: Life SP: Recover 200 Description: Bright white lights appear below your feet, and strings of data scroll up your body. They will replace a great amount lost HP data. It recovers 200 HP.
Name: Recover300 Damage: N/A Element: Life SP: Recover 300 Description: Bright white lights appear below your feet, and strings of data scroll up your body. They will replace a great amount lost HP data. It recovers 300 HP.
Name: Cure Damage: N/A Element: Life SP: Heal 10 Description: A bright white orb floats up above you, and it bursts, raining heal data over your body. It will heal up 10% of your max HP.
Name: Cura Damage: N/A Element: Life SP: Heal 25 Description: A bright blue orb floats up above you, and then bursts, sending out waves of healing data onto you. It will heal up a quarter of your max HP.
Name: Curaga Damage: N/A Element: Life SP: Heal 50 Description: A bright blue orb floats up above you, and then bursts, sending out waves of healing rain. It will heal up half your max HP.
Name: HolyPanel Damage: N/A Element: Pure SP: Summon Description: The data on the panel beneath you starts to slowly pixilated, soon reformatting itself to become a Holy Panel, halving any damage received while on it.
Name: Invisible Damage: N/A Element: Stealth SP: Evasive Description: Your body starts to fade away, pixels evaporating one by one. Once they’re gone, there is no way of seeing you for 3 turns ((Unless having a Cursor element)). The effect is stopped by Cursor or Pure attacks.
Name: BodyArmor Damage: N/A Element: Stealth SP: Evasive Description: Blue rings start to appear around your body, and start to surround it like a net. For a single turn, you are immune to any damage. However, Pure and Cursor attacks will pierce through, instantly deactivating the effect.
Name: Shadow Damage: N/A Element: Stealth SP: Evasive Description: Your body’s color suddenly turns pure black, and you start to feel lighter. For 3 turns, you are immune to any attack, except Cursor, Pure and Sword attacks.
Name: Popup Damage: N/A Element: Stealth SP: Evasive Description: A large hole suddenly appears under your body, and you fall in, using it as shelter for 3 turns. Strangely enough, there is a sort of trampoline at the bottom, which you can use to pop up to attack. You become immune to any attack, except any that falls into your hole. (Grenades, Missiles, anything aimed in there)
Name: Scan Damage: N/A Element: Cursor SP: Scan, Quick Hit Description: Small orbs of light surround the enemy, and then they are instantly bathed in green light. A cursor then appears and reveals the enemy.
Name: SpeedRush Damage: N/A Element: Modify SP: Exchange Description: Your entire body suddenly flashes blue, and you feel much lighter. For 3 turns, your speed is doubled, the number of dodges you have are increased by two and your blocks by 1. However, after three turns, not only do your stats return to normal, but your dodges are temporarily decreased by 1 for 2 turns.
Name: PowerRush Damage: N/A Element: Modify SP: Exchange Description: Your entire body suddenly feels more compressed. For 3 turns, your power is increased: skills do an extra 100 damage, and chips do an extra 10. However, after 3 turns, not only are your stats returned to normal, but your skill damage is decreased by 20 damage for 2 turns.
Name: DefenseRush Damage: N/A Element: Modify SP: Exchange Description: Your skin suddenly hardens, giving you a defensive boost. For 3 turns, your defense is increased: all incoming attacks do 50 less damage. However, after the three turns, your skills return to normal, as well as bringing a handicap: all attacks do 25 more damage for 2 turns.
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Post by Syn on Jan 20, 2008 10:41:17 GMT -5
COMING SOON:
90:Quake1 Damage:100
91:Quake2 Damage:200
92:Quake3 Damage:300
94:Varsword Damage:150
95:Vdoll Damage:?
96:Fireline
97:Magline
98:Grassline
99:Iceline
100:mettal line
101:firestage
102:grassstage
103:icestage
104:magstage
105:Mettalstage
106:geddon
107:geddon2
108:geddon3
109:Lance Damage:130
110:Sidbmbo Damage:130
111:Metagel Damage:120
112:Magshot Damage:40x3
113:Magshot2 Damage:60x3
114:Magshot3 Damage:80x3
115:Stepswrd Damage:180
116:Slicer Damage:240
117:BlkBomb Damage:240
118:Vulcan Damage:30
119:Vulcan2 Damage:50
120:Vulcan3 Damage:80
121:SuprVulcan Damage:120
MEGA CHIPS:
1: ZeusHammer Damage: 250
2: Meteors Damage: Multiple 40
3: Anubis Damage: POISON GAS
4: Sanctuary
5: Poltergeist Damage: 340
6: BlackShadow Damage: 300
7: SuperVulcan Damage: 10x12
8: NeoVariableSwrd Damage: 150
9: Guardian Damage: 200
10: JusticeOne Damage: 250
11: Z-Saber Damage: Triple 100
12: Muramasma Damage: TOTAL DAMAGE TAKEN BY USER
GIGA:
GIGA
1: NebulaGrey Damage: 400
2: AlphaArm Damage: 500
3: FolderBack
4: DeltaRay Damage: 220
5: BlackShadow+ Damage: 680
6.Holy dream Damage: 50 per hit
PAS:
Lifeswrd1 (sword, wideswrd, longswrd) 200 dmg
Lifeswrd2 (Firesword, Aquasword, Elecsword ) 400 dmg
Lifeswrd3 (Fireblade, Aquablade, Elecblade) 600 dmg
Piledriver (Gunsol 1,2,3) ? (dmg depends on weather or not operator is in the sunlight, 1 dmg per milisecond for 5 seconds if out of sun =500dmg, 2dmg per milisecond for 5 seconds if in sun = 1000dmg)
ZetaCannon1 (gives 5 seconds of invis and while invisible you get to use as many cannons as you have time for. 40dmg per hit)
ZetaCannon2 (like ZetaCannon1 but is 80dmg per hit.)
SuperPopup (popup 1,2,3. 5 minutes of Popup status.)
HeatSpread ( HeatShot, HeatV, HeatSide. 3x3 area) 400dmg
BubbleSpread (Bubbler, BubbleV, BubbleSide. 3x3 area) 400dmg
Stamp (Quake 1,2,3 Jumps in the air and stomps on enemy for 600 dmg.)
Secret Chips:
It's a secret!
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Post by Jim Van on Feb 25, 2008 20:52:25 GMT -5
PA List
Dream Sword: Sword, Wide Sword, Long Sword Description: Massive sword slashes opponent! Damage: 400
Bubble Spread: Bubbler, Bubble V, Bubble Side Description: Bubbler hits opponent and spreads in all directions, two panels in length. Damage: 300
Heat Spread: Heat Shot, Heat V, Heat Side Description: Heat Shot hits opponent and spreads in all directions, two panels in length. Damage: 300
Gigas Cannon Cannon, Hi-Cannon, M-Cannon Description: Massive blast obliterates opponent! Damage: 500
Great Yo YoYo, YoYo, YoYo Description: Three YoYos launch at opponent! Damage: 100 x3 + 150
Stamp! Quake 1, Quake 2, Quake 3 Description: Massive Quakey jumps in air and pummels enemy! Damage: 600
Elemental Blade Aqua Sword, Fire Sword, Elec Sword, Bamboo Sword Description: Four slashes of all elements! Damage: 100 x4
Pile Driver Gun Del Sol 1, Gun Del Sol 2, Gun Del Sol 3, Gun Del Sol EX Description: Kill Darklings in one hit with sunlight!
Super Popup Popper 1, Popper 2, Popper 3 Description: 5 rounds of PopUp status!
Dark Messiah Dark Sword, Black Shadow, Black Shadow+, Bass, Bass SP, Bass DS Description: KILL EVERYONE YOU LOVE Damage: 1000
Botaki! Django, Django SP, Gun Del Sol EX, Django GR Description: Kill Dark Lords in one hit!
Evil Angel Crimson, Crimson EX, Crimson SP, Crimson DS, Crimson GR Description: Crimson feathers rain down gently, and Crimson comes to utterly kill your opponent with several slashes of all his blades. Damage: 1200
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Post by Jim Van on Feb 25, 2008 22:13:11 GMT -5
DARK CHIPS
Dark Sword LIFE SWORD RANGE BLADE OF EVIL Damage: 500
Dark Cannon EVIL BLAST Damage: 300
Dark Wide Shot CHANNEL YOUR DARKNESS THROUGH WATER Damage: 200 x 3
Dark Circle Gun KILL TARGETED OPPONENT Damage: 400
Dark Lance SNEAK UP WITH BAMBOO ATTACK Damage: 600
Dark Recovery PURIFY WITH EVIL Heal: 1000
Dark Meteor PUMMEL OPPONENT WITH DARKNESS Damage: 400 x 3
Bass DS UNLEASH THE ULTIMATE EVIL Damage: 800
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