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Post by Jim Van on Dec 20, 2007 20:01:25 GMT -5
No. You will reach 1 HP and be failed if you reach death.
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Post by shadowx on Dec 20, 2007 20:23:47 GMT -5
hey neko could you check and see if my hyper mode is fair.
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Post by Yggdrasil on Dec 21, 2007 22:47:41 GMT -5
How many people would it take to defeat:
1. Waveman = 1
2. Kross = Team of 3. Recommended: 8
3. Bishop = Team of 3. Recommended: 3
Modify post to answer.
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Post by Jim Van on Dec 21, 2007 22:49:56 GMT -5
Answered. I think. 'Twas kinda vague.
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Post by Yggdrasil on Dec 21, 2007 22:56:18 GMT -5
Thanks. That is clear enough for me, but holy crap, 8 people for kross! That was more than I expected!
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Post by Jim Van on Dec 21, 2007 23:02:25 GMT -5
A team of three uber-upgraded navis could take him, but yeah, not holding back with him.
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Post by Yggdrasil on Dec 23, 2007 19:08:51 GMT -5
Are flying navis affected by weather as normal navis are (like wind) or does it change, increase/decrease in effect? and can there be abilities that negates wind like claws on feet that can dig into the ground but you need to stop flying (as in my character Nidhogg) ?
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Post by Jim Van on Dec 23, 2007 19:14:40 GMT -5
Digging into the ground will not help, as most wind navis can remove panels with bursts of air, and flying Navis would be even more affected, because they'd be totally off with everything. The only way to stop the effects of wind would be to be a wind Navi yourself, because then the weather effect would AIDE you.
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Post by Yggdrasil on Dec 23, 2007 19:21:18 GMT -5
What if we stop flying? Would that help us some? And is there any special ability that would negate weather and not seem really cheap? I need help thinking of a special ability for Nidhogg.
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Post by Jim Van on Dec 23, 2007 19:23:45 GMT -5
Flying navis will always be weaker to wind attacks, even if they land, because they are very light weight and easy to shove.
The only things that would negate wind would be:
Rock Cubes Stone Walls Brick Cubes Brick Walls Steel Cubes Steel Walls Changing the Weather Break Navis, do to the added weight.
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Post by Yggdrasil on Dec 23, 2007 22:17:34 GMT -5
What happens to the staff if this website becomes popular? like do we expand with more mods. or make a lesser rank between mod. and ordinary members? OR do the existing staff members get promoted and more mods are made?
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Post by Jim Van on Dec 23, 2007 22:21:39 GMT -5
Once I gain three mods (you included) I will promote you to Co-Admin and make one mod a Global mod. Once my friend is able to join, he'll be an Admin too. I will have:
Three Admins Three Mods One Global Mod
As the maximum.
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Post by Yggdrasil on Dec 23, 2007 22:24:00 GMT -5
Wow thanks. I don't know what to say. Wait Baka-san included as the three mods?
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Post by Jim Van on Dec 23, 2007 22:24:46 GMT -5
Baka-san will be demoted since he's never on.
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Post by Yggdrasil on Dec 23, 2007 22:40:00 GMT -5
Am I able to make viruses appear in RP's as a mod? like I am in the Hellnet run and would I be able to make viruses appear to challenge us?
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Post by Jim Van on Dec 23, 2007 22:41:09 GMT -5
You could... but I have something else in plan.
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Post by Yggdrasil on Dec 23, 2007 22:42:57 GMT -5
Do we have to tell you when we wish to have our navi die? It would avoid a lot of confusion that way.
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Post by Jim Van on Dec 24, 2007 19:18:53 GMT -5
No. You may just let him be deleted.
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Post by Yggdrasil on Dec 25, 2007 13:27:04 GMT -5
Should I make virus OOCs for people who want to spend some time for thier own reasons? Are you going to make all 5 of the Network gods evil or strike a balance in those that are evil and holy?
*Respond when convinient.
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Post by Jim Van on Dec 25, 2007 18:06:00 GMT -5
I will do what I wish with the Network "Gods" and bosses.
Virus Tournaments, if that's what you're talking about, are only created by me.
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